The puzzles of the human heart are less puzzling than commonly thought.
There are two main approaches to Valentine’s Day. The mass-market one, adopted with varying degrees of enthusiasm or resignation, is that of getting involved, making an effort and celebrating that one special person. The sophisticated approach, adopted by cynics and singletons, is that it’s nothing more than an exercise in raising sales of flowers and chocolates, and is best avoided by anyone with a genuinely romantic bone in their body.
I don’t wholly subscribe to either viewpoint.
It’s not much fun being single on Valentine’s Day, when the world is reminding you, in red and pastel pink, how wonderful relationships are. However, it’s not always a lot of fun being in a relationship either, facing a dose of societally mandated pressure to “celebrate” your significant other by splashing cash on
However, human beings are crap when it comes to relationships, as much as they’re crap at anything else. We’re forgetful, we fall into bad habits and we take the most important things for granted simply because they’re always there. Getting a kick up the arse, even from an unwelcome direction, isn’t a bad thing if it reminds us that, hey, this is something worth a little celebration.
Only once a year though? (Add in a birthday, an anniversary and Christmas and you have four times a year, which still seems a little lacking.) Rampant commercialism doesn’t seem like the best way to set a mood either. It’s very hard not to be cynical when you see stores clearing away Christmas goods just to replace them with an array of Valentine’s Day products. (My local Tesco has a permanent “seasonal products” aisle, so you always know where to go to be reminded what the next thing you’re supposed to spend money on is.)
Cynicism, then, may be the healthiest response to Valentine’s Day. However, that ought to be cynicism towards the marketing rather than the message buried deep underneath. Responding to a prompt to do something nice, to give the person that means the most to you a little extra thought, doesn’t mean you’re giving into capitalism. After all, the form the resulting action takes ought to reflect both you and the relationship you’re in. However weird it may be.
So, opt out of Valentine’s Day and its avalanche of cards, flowers and chocolates by all means. Or opt in, and personalise it. Either way, it ought not to be just one day a year, and any reminder to be a better person ought to be appreciated.
Last week was a week of anniversaries. World-changing anniversaries, in fact, though I’m going have to make an argument for at least one of them.
The anniversary that got the most press inches was the 30th anniversary of the introduction of the Apple Macintosh in 1984. The launch is best known for that Ridley Scott advertisement invoking Orwell’s Big Brother, but recently a video came to light revealing a launch event in front of the Boston Computer society.
It’s a fascinating watch, mostly for the fact that it contains so much of the future. The Mac is front and centre, and it’s amazing just how much of what we take for granted in our computers today appeared right at the start of the Mac age. It’s not just the MacOS that still bears the ancestral marks of its progenitor. Every modern desktop/laptop OS can trace its ancestry back to 1984. Amazingly, it’s a trick Apple has pulled off more than once: its iOS is similarly the root from which the modern smartphone/tablet ecosystem arose.
It’s also instructive to watch Steve Jobs at work, long before his keynote speeches grabbed attention around the world. The delivery isn’t as smooth as it later became, but so much of those keynotes is already in place: the idea of the intersection of art and technology, the attention-grabbing video segments, the on-stage demonstrations to wow the audience. Jobs would soon be ousted from Apple, only to return and lead it to world leadership years later, and his keynotes would be much more controlled, so getting to see him do a question-and-answer with the original Mac team is a rare treat.
The other anniversary is for an event ten years earlier and one less easy to nail down. Gary Gygax and Dave Arneson’s Dungeons & Dragons also changed the world, albeit in a less direct way than the Mac. It birthed, of course, the roleplaying game (RPG), a combination of board game and improvisational storytelling. RPGs have never been a big industry, but their influence has spread far and wide.
D&D drove an interest in fantasy, and followup RPGs drove interest in science fiction and horror, even as they followed trends in wider culture: Star Wars, Anne Rice, Ghostbusters, etc. RPG players got involved in the growing computer games industry and the entertainment industry, leading to a lot of what is now mainstream. Game of Thrones’ George RR Martin? A roleplayer. Joss Whedon? Roleplayer.
The Mac is still going strong, despite some dodgy moments along the way. D&D has lost its leading position everywhere except cultural memory, but the hobby it kicked off has endured and spread like a weed, its roots and tendrils going everywhere. The Mac changed how we interact with the world. D&D created a new spawning ground for content, and an avenue for storytelling and offbeat genres that wasn’t there before. Happy birthday to them both.
Ah, the joys of following the Northern Ireland news. Every so often, you get served up the kind of insanity that only the combination of parochial religious zealotry and a genuine 17th-century mindset can provide.
This week, it seems that the DUP councillors in Newtownabbey, evidently nostalgic for the days of the Life of Brian controversy, elected to force a shutdown of the Reduced Shakespeare Company’s The Bible: The Complete Word of God (Abridged), just a week before performance time. Because, hey, there’s nothing more important going on in Northern Ireland than a slapstick play that might put a few religious noses out of joint.
Let’s just clarify here: this is the Reduced Shakespeare Company that has been in existence for three decades and has been a fixture on the London theatre scene for much of that time. This is a show that has been around for nearly 20 years, winning awards, being performed around the world in numerous languages. And this is the DUP councillors standing up en masse and doing their best to bully the local arts board into shutting it down without a vote.
It would be funny if it weren’t so predictable. The combination of political power with the certainty of religious faith brings tends to results in the shutdown of dissenting points of view. Underdog sects and religions can favour freedom of conscience, but history shows that when the boot’s on the other foot, attitudes change. After all, when you’re in possession of the ultimate truth, isn’t it a public good if that’s the only truth that’s going to get promoted?
The trend towards secular government is one that took a long time to hit Ireland, and arguably it still hasn’t hit the North. Everywhere else, there has been pushback, in the form of Texas creationists altering school textbooks, Islamist efforts to marginalise secular Turkish youth, or a UKIP councillor linking gay marriage to recent floods. In Northern Ireland, the linkage between religion and the sectarian divide and the fact that parties from either extreme hold the whip hand means that it’s not so much pushback as an effort to hold onto power (something the Unionists have been doing for decades).
There’s no indication that anyone involved in cancelling the play had actually seen it, or had any interest in seeing it. Whether their chief interest was in “defending Christian values”, grandstanding for a few more votes or simply throwing their weight around, they both overstepped the mark in terms of their electoral mandate and completely undershot in terms of doing something of benefit for the people of Newtownabbey.
It’s one of the best—and best known—corporate mottos of the technology age. Google’s three-word mantra positioned it as something different from the corporate behemoths it disrupted as a scrappy startup. It was also an implicit promise, that as a company it was on the side of the customers it served.
Except, that was years ago, and Google is now one of the biggest of those corporate behemoths. Many of its products may still be loved (just witness the Android/iOS flamewars) but the company itself? The reaction to its recent acquisition of Nest shows that beyond a sense of confusion as to what Google was paying all that much money for, Google itself just isn’t trusted all that much.
Nest is an odd little company in and of itself: founded by Tony Fadell, one of the creators of Apple’s iPod, it looks to bring the same design ethos to neglected home products and add some Internet-era connectivity and device awareness. Nest are one of the leading lights of the “Internet of Things”, so it’s not a surprise that Google has swooped in, but the reaction from technology pundits has been broadly negative.
Why? Well, we tend not to trust those with too great a power over us, and Google’s huge collection of information and ability to leverage it gives it immense power. Nest’s connected devices suggest a desire to extend its awareness of our activities even further into our homes and our every waking moment.
Paranoia? Maybe, but in this case they are watching us. Wasn’t Nest doing the same thing already? It was, but there’s a difference between communicating with devices that form part of our lives, and having those devices communicating with a vast database that already contains details on our lives.
A company like Nest, as with Apple, makes its money by selling products to consumers. A company like Google makes its money by selling advertising and licensing software, both to other companies. As long as there’s a viable alternative, it’s vital for Google to retain the goodwill of consumers, but the fact that their money comes from elsewhere means that they’re always going to be a servant of two masters, and the temptation is to rely on PR to deal with consumer attitudes.
This is not to say that Google, much less the people who work for it, is evil, but the company relegated its famous motto to the backburner a while ago. The pressures of capitalism, as practiced in the modern world, don’t leave much room for moral scruples. The law and how to follow or sidestep it is the main limiting factor on the goal of maximising profits.
The fact is, the Nest acquisition is a good deal, expensive though it may be for Google. Nest gets funding and the chance to supercharge its entry into homes around the world. Google gets not only the hardware design expertise of Fadell and his team of ex-Apple employees (something it badly needs) but also that extra angle of attack for visualising our lives in data.
As for whether Google can regain its standing in the eyes of consumers, the question is does it want to? It’s become one of the world’s largest corporations and it’s hugely profitable. There’s an inevitable sense of sadness at the loss of innocence from those idealistic startup days, but maybe that’s always the price to be paid for success.
Over the Christmas period, I went in search of distractions. Specifically, of new apps that would entertain me while wasting my time. (I’m trying to give up on apps that promise entertainment but actually just waste time in various elaborate ways.) The result of this search was two promising free apps, Clumsy Ninja and QuizUp. As usual, I’m a little late to the party in both cases, but they’re an interesting study in contrasts anyway.
Clumsy Ninja (Natural Motion, iOS, Free) is the latest in a long line of virtual pets, stretching all the way back to Tamagotchis. In this case, your task is to take a clumsy ninja (hence the title) and train him up until he’s capable of rescuing his friend from a mysterious villain. The story is a thin veneer at best, but really it’s all about playing with your ninja using various toys. He has plenty of character, and though he’s not as reactive as some virtual pets, the sense of progression will keep you coming back to play with new toys as your ninja visibly improves.
QuizUp (Plain Vanilla, iOS, Free) is a very different beast. Rather than you and a virtual pet, it’s you versus the rest of the world. Melding Wikipedia, table quizzes, TV quiz shows and social networks, it challenges you to compete against anyone, anywhere on the topics of your choice. It’s a genius move—most people have at least one topic that they’d consider themselves to be an expert on, and QuizUp offers rewards for that expertise: rising through global and national leaderboards, crushing your friends and showing off. And if that’s appealing to the general public, it’s going to be even more appealing to true quiz freaks (like yours truly).
As free apps, both Clumsy Ninja and QuizUp rely on in-app purchases for funding. More specifically, both of them thrive on human impatience. Ninja allows you to buy crystals (part of its by-now standard two-tier currency system) that allow the purchase of in-app goods, such as costumes, or quicker repairs to training equipment. However, you can earn a small amount of crystals through the game itself, and the sense of progression is balanced so that you never feel things are going punishingly slow.
QuizUp’s in-app purchases are a little trickier: you buy experience boosts to double, triple or quadruple your experience gains from every quiz you take part in for an hour. It’s therefore possible to shoot up the ranks a lot quicker than non-paying competitors, but it won’t be cheap. Plus, it doesn’t matter how much you pay: head-to-head, it’s all about knowing the answers to the questions. In fact, those who don’t pay might have an advantage there: there are a finite, albeit plentiful, number of questions on each topic, and by the time you’ve reached the upper ranks in any topic you’ll likely have memorised many of them.
Both games obey the important rule for phone apps of keeping play times short and sweet. Each individual QuizUp bout lasts a maximum of just over a minute, so you can fit plenty into a bus trip, and even one or two into waiting for the kettle to boil. Similarly, with Clumsy Ninja, you may have a few tasks to complete and 4-5 training items to use, but a few minutes will see you through all of them, and built-in “repair times” mean there’s no need to play more than once every couple of hours.
It’s not hard to see why both of these apps are as successful as they are. Clumsy Ninja is polished, sweet-natured and rewarding, and it’s gentle with its in-app purchase prompts. It’s the first time I’ve played around with a Virtual Pet app, and while I’m not in love with the concept, I’m enjoying it enough to stick around for now.
That said, QuizUp is by far my favourite of the two apps, and that’s not just because I love quizzes. Its use of social networks to provide a competitive environment and supply it with a bank of questions is inspired, and there are a multitude of clever touches. Games against random strangers are played in real-time, but you can challenge your Facebook or Twitter friends to asynchronous duels, with the app reporting the results once you’re both finished.
It’s not quite perfect, but the few problems it has will likely be resolved with time. As mentioned, expert players have probably memorised most of the questions in their favoured topics, making duels with them more a matter of memory and speed of reaction (you get bonus points based on how quick you answer a question) than knowledge. However, the app’s web site permits users to submit questions (which can be queried in-game, adding a Wikipedia-like quality control element to proceedings), potentially solving that issue over the long term. The other issue is probably just a niggle for me: the app’s presentation of its gathered data. There’s no clear way to see your head-to-head record against a friend, and the app itself conflates categories (science, history, etc.) with their constituent topics (Chemistry, Ancient Rome, etc.) in presenting user statistics. A little more thought applied to this area could really sharpen QuizUp up.
Ultimately, though, it’s the application of the social that sets QuizUp apart. In Clumsy Ninja, training your ninja up only matters to you and your pet. In QuizUp, you can become the best in your country or even the world at a given topic, if you’re willing to put the time in.* And that’s just far more of a draw. Maybe a future version of Clumsy Ninja will offer duels or obstacle course races between users’ ninjas, but for now, it’s QuizUp by a length.
* If you think you have what it takes to compete against a former 15-to-1 episode winner, you can find me as “Cerandor” on the app. 🙂
Featuring an old man walking slowly away from an explosion…
Doctor Who is a funny phenomenon. (It’s often a funny TV show too, but let’s look at the phenomenon first.) Fifty years old as of this weekend, it’s enjoying a heavily promoted anniversary period, and while a lot of the current level of publicity has been driven by the BBC, it’s a show that inspires a degree of devotion from its adherents that’s unusual even in the world of science fiction.
Part of that is down to its two-part history: the original show, which ran for over three decades before petering out into low-budget irrelevance and a misguided attempt at a U.S.-led revival, and the new show, which launched in a blaze of glory in 2005 and is still going strong, despite sometimes iffy quality (something the show has always endured). Fans of the former are mostly fans of the latter, but fans of the latter aren’t always aware of the former.
Befitting its status as a celebration of all 50 years of the show, the 50th anniversary special, The Day of the Doctor, does its damndest to bridge that gap.
When the show was relaunched, one key element was altered: rather than being one of a race of time travellers, the Doctor instead became the last of them. More than that, it was revealed that he was responsible for their doom, together with that of their archenemies. This had the double effect of making the Doctor unique and adding a melancholy tone to his character that quality actors like Christopher Ecclestone and David Tennant were able to mine to good effect.
So for writer Steven Moffat to not only reveal this hinted-at element of the Doctor’s history in detail but also to effectively rewrite it during The Day of the Doctor was suitably ambitious. For him to succeed so thoroughly was a delight. Inevitably for a show with as convoluted a timeline as Doctor Who, there are some very visible plot holes and seams, but on the whole it makes for a thrilling adventure.
If The Day of the Doctor manages to bridge the gap between old and new though, it does so using the materials of the new. There are plenty of hat-tips and Easter Eggs relating to the old show embedded in the episode, but with the exception of a rather odd cameo towards the end, none of the actors who played the role in the old series make a showing (they did, however, get a cameo-filled anniversary special of their own).
Despite the hopes of some of the old-time fans, this was clearly the best choice. The old actors look nothing like they did when they played the role, and Moffat makes the absolute most of the three Doctors he has to play with (Tennant, Matt Smith and a war-weary John Hurt), making their commonalities and differences central to the unfolding of the plot.
The result is a special that’s all about the show itself, and all the more satisfying for that. I was lucky enough to see it in the cinema, where I was able to enjoy some very decent 3D effects and the reaction of the crowd around me to every grace note of the script and special effects. So many people there were not only dressed for the event but also knew all the show lore, resulting in laughter and applause in all the right places.
Those cinema showings may have been a gift to those fans whose love of the show extended back beyond the 2005 revival, but they weren’t solely enjoyed by them. The show is now bigger and deeper than it used to be, and the fan base is global in a way that only the Internet could allow.
With The Day of the Doctor, Steven Moffat not only celebrates the first 50 years of the show, tying together all of its constituent parts, he also ties a bow on the show as it has been since the relaunch. With a new Doctor in the form of Peter Capaldi incoming at Christmas, The Day of the Doctor strikes the right note: a celebration of all that has come before together with an opportunity to enjoy something new.
It’s a hard life as building manager of the Death Star…
Nimblebit, iOS, Free
It’s a mark of how watered-down Star Wars has become that Tiny Death Star even exists. The villains of the original trilogy, a bunch of faceless, menacing, planet-destroying quasi-fascists are here rendered down into cutesy 8-bit form, as you’re asked to fund the construction of the planet-destroying battle station by turning it into a residential/commercial emporium.
Yeah, someone didn’t put a lot of thought into that. Best to just roll with it.
Tiny Death Star is, of course, a reskin and slight reworking of Nimblebit’s hugely popular Tiny Tower, taking the basic mechanics of building a tower block and filling it with inhabitants and things for them to buy and tweaking it for a kiddiefied version of the Star Wars universe. As such, anyone who’s played Tiny Tower will find themselves right at home. However, they may also find themselves uncomfortably constrained.
The big draw of Tiny Death Star is the Star Wars ambience, and the game sprinkles it around liberally, with famous figures from the movies roaming the levels of your growing battle station, sometimes incongruously so. Fittingly, the soundtrack also consists of musak versions of famous Star Wars themes, though these soon enough grate through repetition alone.
Tiny Tower’s gameplay has also been tweaked in several ways. In addition to the standard residential and commercial floors, you can also build Imperial levels, which allow you to complete missions (about which more later). Since these levels don’t make you money though, this slows down the process of building new levels, which was already slow in the original game.
Of the game’s two currencies, then—credits and bux—the former, used to build and stock new floors, comes more slowly than before. Not half so slowly as bux though, which are used to buy elevator upgrades and hurry various other aspects of the game. As purchases of bux are the main form of in-app purchases the game offers, it’s understandable that Nimblebit have chosen to strangle in-game opportunities to earn them, but in doing so they’ve also strangled the sense of progress for players who don’t want to spend extra coin.
Providing at least a modicum of variety to gameplay that strays close at times to Ian Bogost’s Cow Clicker (click on things to earn more things, then click on them to earn yet more things) are the missions, provided by Darth Vader and the Emperor. Both provide credits as rewards, but although the Emperor’s missions are designed to guide your construction efforts, the rewards are meagre. Vader’s missions are slightly more rewarding, but I ran into one that required me to build a specific level (the game chooses which levels in a specific category are built at random), stalling any progress in that direction.
In the end, this is a Star Wars game, offered for free. If that appeals to you, go for it. But be aware that unless you’re willing to pay up, it’s going to present you with a choice between a long, hard slog and an escape route from this doomed battle station.
Until relatively recently, Dublin had no IMAX cinemas. These days it has two, one in Cineworld, one in the Odeon at the Point. Hollywood releasing movies created with IMAX in mind is another relatively recent development—when the format was first introduced, it was filled with short novelty films, often in 3D. Well, full 3D IMAX films are here now, and Gravity is their standard bearer.
In my kitchen cupboard sits a bowl that’s stands out from the crowd. My crockery tastes tend to run to bachelor minimalism, but this one has a faded floral border. It also has a couple of hairline cracks, one of which covers more than half its width. It may not be long for this world, but it’s the venue for my breakfast cereal every morning.
This bowl, along with one other plate in that cupboard, is the sole survivor from the package of crockery and cutlery that I was given when I moved down to Dublin from County Down, just over 19 years ago. At the time, I had just turned 19 myself. So, as of late September/early October this year, I’ve officially lived in Dublin as long as I did in Northern Ireland.
It’s not quite that neat, of course: my first year in Trinity College Dublin was very disrupted, and I spent most of it, especially the latter half, up north. Still, insofar as I can identify a tipping point, this is it. When I came down to Dublin to go to college, I was a kid. Now that I’m still in Dublin, having just finished a Masters course, I can’t really claim the same measure of youthfulness.
I will forever be from Northern Ireland. When I first moved to Dublin, I had to face the question of whether I was Irish or British. I definitely didn’t feel like the latter—growing up in a nationalist, Catholic family saw to that. But I didn’t feel like being Irish suited me either. The experience of growing up in the North during the Troubles was a thing all of its own. So I eventually settled on insisting on my Northern Irish identity.
Though being Northern Irish hasn’t changed, it no longer seems to cover everything. This is not necessarily a bad thing. One way of reading it is that there’s more to me than was when I first arrived here in Dublin. I recently added an Irish passport to my British one, so maybe what’s grown about me is the Irish part.
It’s a funny thing, to realise that you’ve built a life in a particular place. Friends, work, education, habitation. An interest in local culture and politics, a landscape littered with memories and associations. The same thing is true up North, of course, but up there it’s a case of experience accumulated in the accidental form of childhood. Down here in Dublin, it feels a little more deliberate. Or perhaps necessary is the right word.
Perhaps the nature of it then is that we all live multiple lives, often overlapping one another. Childhood, teenage years, college, first job, first house. Sometimes, as in my move to Dublin, you get a clear break that allows you to divide what came before from what came after. Not that live is usually that clean. It is, and always ought to be, a work in progress.
With my Masters over and a job hunt underway, it’s hard to avoid the feeling that another life has started, adding another layer to the person that I am. I have no idea where this current path will eventually take me. It might just be that 19 years down the line, I’ll get to write something entitled “The Trilocated Man”. Wouldn’t that be interesting?
The piggy bank has been broken open, and the necessary pieces of paper (actually web forms) have been signed, sealed and delivered. As of last week, I have a new piece of shiny in my life in the form of an iPhone 5S. None of your gold-plated rubbish here, just the standard black for me. “Space Gray,” if you’re an Apple marketer.
Given that my previous phone was an iPhone 4, this marks a three-generation jump. It’s been interesting to observe what that change means in concrete terms. As it turns out, it all comes back to something I’ve mentioned before: the 5S is a phone that’s even better than its predecessor at disappearing when not needed.
The speed of the 5S is the first enabler of this. The 4 was far from a sluggard, but I had to switch off some of the frippery of iOS 7 in order to avoid stuttering animations. With the 5S, everything is silky smooth and instantly responsive. Apps launch without hesitation, and the notification and control centre overlays pop up immediately. Being able to deal with everything swiftly also helps with the already decent battery life—the more time the phone spends snoozing, the less its battery drains.
One of the 5S’s most marketable features is another time saver: the TouchID fingerprint sensor. Like most of the best Apple developments, it verges on being a gimmick but is saved by the fact that it just works. The time saved by using it instead of entering a security code is minimal, but the ability to jump directly to what you want to be doing rather than through a security hoop makes a meaningful difference, and it’s going to encourage people to use security if they weren’t already.
Something of a surprise to me was just how useful an older feature of the iPhone is: Siri. I tend to use features like the timer and alarm a lot, and while iOS 7’s control centre made it easier to get to that functionality, Siri pushes it up another level. You have to speak clearly, as the poor dear gets confused by enunciation that falls too short of BBC diction, but it’s already proven itself more than a toy.
I’ve yet to make more than a cursory acquaintance with the rest of the 5S’s feature set. The camera is clearly an improvement, especially in low light conditions, though I’ve not toyed with slow motion or burst shooting yet. The GPS seems to work a lot faster than in the 4, though as yet few apps make use of the phone’s vaunted motion coprocessor. Battery life seems solid enough, though this can dip quickly when the phone is searching for a decent connection, as mine was at last week’s Dublin Web Summit.
Taken together though, the theme stays the same. This is a phone that does what you want it to, faster and with fewer hurdles than before.