Category Archives: Reviews

December 2012 Book Reviews

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Arranged in ascending order of whatever explanation you prefer.

This last collection of book reviews for 2012 is a little late. Not, surprisingly, for reasons of laziness, but rather because I, well, cheated. The last book mentioned below, God’s War was begun and mostly read in December, but I only finished it yesterday. Which means, by the mostly arbitrary rules this blog follows, it should go in the January pile of reviews. However, there isn’t going to be a January pile.

Not that I’m going to stopping writing the reviews: I enjoy them too much. Specifically, I enjoy the challenge of summing up my thoughts on a book in just three readable sentences without resorting to ridiculously long run-on constructions. (And yes, sometimes I have resorted thusly, but I try not to.) However, what with the demands of college, which are only going to increase in the months ahead, there aren’t likely to be enough reviews to make a monthly pace sustainable.

Which is a pity, as it’s been a very handy way to ensure that I post at least once every month.

Anyway, the reviews will return, in some form, whenever I build up enough of them. For now though, enjoy the last of the current batch and I’ll wander off to dream up some new, non-time-consuming theme to ensure regular posting.

The Hobbit, J.R.R. Tolkien: In the run up to the movie, this was a must-read, and it was great to return to it, both for memories of reading it myself and of reading it to my little brother when he was in primary school. It’s not The Lord of the Rings by a long shot, but it remains very much a classic, this story of an unwilling everyman who finds that his unsuspected virtues are just what is needed on a quest to face down a dragon and recover a lost kingdom. Wonderful incidental touches punctuate an otherworldly story in a richly developed world, and one that takes little or no time to dive into and get yourself lost in.

Northlanders: The Icelandic Trilogy, Brian Wood et al.: Wood rounds off his “Viking” series with the story of an Icelandic settler family, from their earliest days on the island to the loss of independence at the hands of Norway. This is nation-building from the viewpoint of a family willing to do anything to build and hold what’s theirs, and it’s gritty and at times unpleasant stuff, as this is a series that has never shied away from the more squalid corners of Viking life. As a signoff for a series cancelled before its time, its suitably downbeat and defiant, and if the art is not going to suit every taste, the writing ably portrays lives as bleak and enduring as the landscape they inhabit with minimal strokes.

God’s War: A New History of the Crusades, Christopher Tyerman: This is a massive and exhaustive tome that examines all aspects of the crusading phenomenon over several centuries in an effort to create a coherent view of the world it sprang from and inflicted itself upon. Tyerman’s approach is to see the crusades not merely as a series of conflicts between the Christian and Muslim worlds, but rather as a way of life and a belief system that infected the European world for centuries. This approach sometimes leads him to jump back and forward in time to tie his points together, but it’s still a very readable account given the amount of detail it employs.

The Hobbit: An Unexpected Curate’s Egg

Image gleaned from Guardian.co.uk
Bilbo surrounded by misadventure

When Fellowship of the Ring came out in 2001, it was something very special. I’d been waiting for it for years, and I watched it with friends who had been waiting just as long, one of whom was only a few hours off a flight from San Francisco to Dublin. Inevitably, the release of The Hobbit wasn’t going to get the same degree of anticipation. But does it deserve the amount of opprobrium being thrown at it? (Including by some of those selfsame friends…)

Continue reading The Hobbit: An Unexpected Curate’s Egg

November Book Reviews

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So many people looking for books as Christmas presents.

Yes, this is very late. I’ve been busy. College stuff, you know? Of which more, hopefully, anon. More on a lot of things anon, with any luck. The first semester is over, and I may just take a few days to reset my brain before the Christmas break, during which I’ll have more College stuff to do. Of course.

In the meantime though: reviews!

Half-Real: Video Games between Real Rules and Fictional Worlds, Jesper Juul: Exactly what are games, and video games in particular, and how are they defined by the real rules that players interact with and the fictional worlds the games themselves present? Juul takes a systematic approach to both elements of video games, exploring first their presence in games throughout history, then their development in the video game era, then looking at how video games have combined both elements, either successfully or not so successfully. Though laden with examples and thoroughly explained and footnoted, this is a very readable tour through video game history and explanation of a theory of game design and development.

The Visual Display of Quantitative Information, Edward R. Tufte: A classic in the annals of graphic design, this is a survey of the use and abuse of charts and tables, breaking down every technique going and then building up a new methodology to guide anyone seeking to convey data through the intelligent application of ink. Tufte is a laconic host for this process, saying no more than he has to as he praises the best charts and dryly demolishes the foolishness, frippery and plain misleading imagery of the worst. In the end, the reader will at the very least know how to charts better than they did before, and if they make charts regularly, they may just want to own a copy for their reference library.

The Walking Dead Compendium 2, Robert Kirkman and Charlie Adlard: Collecting another fifty or so issues of the indie zombie comic hit, this is a solid slab of post-apocalyptic depression literature in which horrible things happen to good people who have no choice but to become not-so-good so that bad things don’t continue to happen, at least not quite so often. This large chunk of the story allows the reader to get a feel for where Kirkman is going with his series, but sadly despite a more upbeat turn towards the end, there’s still no strong through-line beyond survival and a vague hope for the return of civilisation. As the threat of the walking dead is replaced by that of other humans, Adlard’s art remains as impressive in rendering a bleak, hopeless world as always, but it’s the details of the story that will require the strongest stomach from readers who get no humour and few rays of light to leaven the misery.

Dodger, Terry Pratchett: Not quite fantasy and not quite history, this is a tour through the grimier corners of Victorian London, in the company of another of Terry Pratchett’s sharp operators and an array of supporting characters, both historical and fictional. As he nears the end of his career, Pratchett seems determined to forge happy endings from the most unlikely material, and though as a result there’s little narrative tension here, it’s still a tale delightfully told. A lot of the appeal comes from the historical detail, and while there’s far more warmth than humour, it’s hard to imagine that there are many people who won’t find themselves smiling at least once or twice.

October Book Reviews

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Light, medium and heavy reading.

A quiet month on the book front, due to circumstances about which I’ll be going into more detail anon. The next few months are likely to be just as quiet if not more so on the fiction-reading front, but other things are going to be filling in. So more details on that soon, but for the moment, here are some views on books that came my way last month. (Three of which, by the way, were birthday presents – so thanks John!)

The Boys From Brazil, Ira Levin: A classic of the thriller genre, with the best villains of all – Nazis – pitted against an aging, tired hunter faced with a an unthinkable plot. Levin lays out all the elements of the plot carefully, playing each card at the right time all the way up to the final confrontation. If you’ve seen the movie, then the central twist has already been revealed, but knowing it hardly spoils the book, and in fact the book even explores its ramifications more deeply, though the very last page might be a little too cliched.

Revolution 2.0, Wael Ghonim: A personal memoir of the revolution that toppled Egypt’s government in January and February 2011, told by the Google marketing executive who inspired much of it, this is an eye-opening tale of just what can be achieved through social media. Despite his post at Google, Ghonim’s point of view is a solidly Middle Eastern one, and his revolutionary activities were born out of a love of his country and a desire for justice—two traits that saw him abducted just as the revolution was reaching its height. This is a personal story rather than a blueprint for similar activities elsewhere, and it is unapologetically focused on Egypt, but anyone who is interested in how governments and the Internet are likely to interact in years to come, it’s a must read.

Doctor Nikola, Master Criminal, Guy Boothby: The tales of Doctor Nikola, a gentlemanly criminal mastermind, and his more rough-and-tumble adversaries and compatriots, were exceptionally popular in their time, and two of them are collected here. Boothby’s prose has not dated as well as some, and his action is now too reserved for pulpish excitement and his writing too stilted to get anywhere near the imprimatur of serious literature. However, as a window into British Victorian attitudes and a snapshot of a world where there was still adventure and mystery beyond the horizon, it’s a fascinating diversion.

Charles Dickens: A Life, Claire Tomalin: England’s most representative author gets a thorough going-over from Claire Tomalin, revealing the exceptional talents and the the darker corners of someone who did his best to live up to his own legend. Splitting her attention more or less equally between the man and his works, Tomalin isn’t afraid to point out where Dickens fell short, and indeed she does so with such regularity that you have at times to wince for a man who was protective of his own reputation in his lifetime. Yet with all his flaws and failings, Dickens still manages to come through as someone deserving of his status, and this is an exceptionably readable portrait of a man of genius and the world he inhabited and depicted with unsurpassed skill.

September Book Reviews

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One of Dublin’s better bookshops. Very handy for Trinity students.

A quiet enough month for reading, dominated as it was by preparations for my return to college. Mostly light reading in what I did manage to get into, insofar as weighty fantasy tomes can be described as “light”. I’m not hopeful of getting much more in during the months to come either, so thin slivers of reviews may become the norm for a while.

Accelerando, Charles Stross: In charting the future history of the human race across the 21st century, as seen through the eyes of a very dysfunctional family, Stross flings out so many ideas and theories that the casual reader is likely to drown without some kind of grounding in modern science and science fiction. Moments of genuine human emotion are present, but they surface all too rarely amid the crashing waves of future shock, and as the novel goes on, it gets harder and harder to maintain the pretense of a link between reality and the events being portrayed. It’s an intriguing book, even a fascinating one if the changes occuring now and in the future to humanity are of interest to you, and Stross is a very clever writer, but its focus on humanity as an abstract whole rather than a personal characteristic is its gaping flaw.

Moranthology, Caitlin Moran: A collection of newspaper columns from the career of the author of How to be a Woman, this is by turns hilarious and affecting as it hops across every topic from womens’ rights to personal history to the hotness of Benedict Cumberbatch. Comberbatch is in fact a recurring theme, and Moran is no less effective when she’s gushing over him as she is when she’s interviewing Keith Richards or Paul McCartney. Blessed with a fine turn of phrase and a winning way with wild metaphors (David Cameron as a camp robot made of ham being one such), she’s like a less grumpy Charlie Brooker, and if her enthusiasm for certain subjects does sometimes get the better of her, it’s far from the worst problem for an author to have.

Gardens of the Moon, Steven Erikson: The self-consciously epic “Malazan Book of the Fallen” series starts off with powers both profane and sacred converging on a doomed city and fighting over not just its fate but that of an entire world. This is fantasy as archaeology, with layers of lost races and civilisations and the reader left to consult the voluminous appendices as the author delights in throwing in yet more twists and new players every time they might be getting on top of all the schemes and counter-schemes. This is not a book for the impatient, nor for fantasy virgins, but for those who enjoy grimy, doomed characters struggling to survive in a world of gods and monsters warring over fate itself, it has a lot to recommend it.

Puzzle Craft – Slim but Beautifully Made

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A fully-loaded settlement – a far cry from what you start off with.

The recipe for making a game that profits through microtransactions is ostensibly a simple one: provide an enjoyable activity for players and then throw in a few difficulties that they can ease through small purchases. The trick lies in finding the balance between fun and hardship. Too easy and there’s no reason for anyone to reach for the microtransaction button; too hard and players will feel that they’re being gouged.

Right from the start, the iOS game Puzzle Craft (€0.79) from Chillingo gets two things very right. First the name: puzzle games are perfect for smartphones and tablets, and the “craft” suffix has worked for some major properties (World of Warcraft and Minecraft most obviously). Second the art, which is a luscious spin on the Euro boardgames style, with tiny, characterful workers and cartoonish buildings. However, when it comes to gameplay, it errs (perhaps understandably) on the easy side of the microtransaction equation.

The goal of the game is straightforward: collect resources to build your settlement up into a city, complete with castle. The resources are collected by dragging your finger to link up groups of tiles on two 6×6 grids, representing a farm and a mine. Both cash and resources can be used to hire workers, craft tools and construct buildings, introducing higher-level resources and easing the process of building up their stockpiles. The game is generous with its handouts, and the core mechanic of linking resources will stick in your brain when you put the game away for a while.

The problem (apart from some serous bugs that have supposedly been squashed in the latest update) is that there just isn’t a huge amount to do at the moment. The only current element to the game, the “campaign mode”, in which you build up your settlement to a city complete with castle, isn’t going to last for more than a week. Worse, there isn’t much challenge to be had along the way. The lack of a need to reach for microtransactions isn’t wholly a bad thing: this isn’t a free game, after all, and €0.79 for a week’s worth of fun is a decent deal.

Further content is promised, though exactly what that might be isn’t clear yet. Hopefully, it will provide a little more challenge and add some replayability and a social aspect. For the moment though, picking up this game will deliver a gentle, slick and appealing city-building game that you’ll come back to again and again as long as it lasts.

August Book Reviews

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Not all of my books are for entertainment. Just most of them…

Not too much fiction this month, but plenty of history, psychology and literary advice. All of which adds up to, well, probably a need to dive into something a little more lightweight in September, what with all the craziness about to be fighting for my brain space.

In the Shadow of the Sword, Tom Holland: Holland has made a career out of examining turning points in history, and this time he dives into one of the most contentious and mystery-shrouded upheavals: the birth of Islam and the world that it overturned. He first delineates the nature of that world, then offers up a strong argument that Islam was not so much a new divine revelation as a new tapestry woven out of the threads of the old world. Covering a vast span of space and time, it remains readable despite the depth of detail, as all of Holland’s books have been, but with few strong and vivid characters, readers might struggle to find an entry point into this strange world of clashing civilisations, religions and desires for domination.

Style: The Art of Writing Well, F.L. Lucas: A classic among books on writing, yet out of print for four decades, Lucas’s book excels in practicing what it preaches: it not only tells one how to write well, but it is also written well. The modern reader will occasionally bump against the author’s viewpoint (that of a scholarly Englishman in the post-World War II world), but his advice is always easy to understand, often funny, and bolstered with examples of the finest writing in many languages. Only one of the eleven chapters delves into technical matters – the rest cover more fundamental issues of style, focusing on how writers can best communicate with readers and providing plenty for both to learn from and enjoy.

Ancient Echoes, Robert Holdstock: Once more delving into the psychological and mythical depths that provided him with the material for Mythago Wood, Holdstock provides a tale that feels more specific and grounded, yet less satisfying at the same time. To a large degree, the meat of the story takes place within the psyche of the protagonist, with the narrative point of view zooming in and out relative to how deep the story is delving, and as he comes face to face with remnants of prehistoric time, buried cities and their need for vengeance, and the threat of marriage and parenthood dissolving. It’s a heady brew to manage, and it never quite comes together, with a heavy expository passage towards the end and a reliance on a rather literal deus ex machina to bring it all to some sort of closure.

I, Claudius, Robert Graves: Fact and fiction form a perfect mix in Graves’ famous pseudo-memoir of the fourth Emperor of Rome. Ever the outsider, Claudius observes the long, tortured decline of his family, from the travails of Augustus to the depravity of Tiberius and insanity of Caligula, not sparing his own foibles and failings as he presents a picture of lethal ambition that is surprisingly fresh and modern. For all the evident depth of research underlying this work, it’s an easy read, with an unassuming narrator who capably manages his sprawling cast.

The Twelve Caesars, Suetonius (translated by Robert Graves): The lives of the rulers of Rome, from Julius Caesar to Domitian, are laid out in cleared-eyed detail in this fine edition of the classic set of biographies. Suetonius pulls no punches when it comes to describing the worst qualities of the Caesars, but nor does he neglect to mention the finer moments of even the worst of them, and the result is an even handed description of the rulers that Rome suffered and gloried in during the first century AD. In the wealth of incidental detail he provides, there’s plenty to be learned about Roman society and morals, and in his determination to stick with the facts he can find, Suetonius is surprisingly modern (apart from a recurring focus on the importance of omens and auguries in the life and death struggles over the rulership of Rome).

The Brain that Changes Itself, Norman Doidge: In a series of eye-opening case studies, Doidge reveals the brain’s ability to change itself to recover from trauma and to continue to change all the way through adulthood and old age. Overturning the notion of the brain as a machine that gets more and more fixed in its ways from childhood onwards, he shows in inspiring fashion that every one of us is capable of gaining new knowledge and behaviours all through our lives. Although it seems on some places too good to be true, if even a portion of its potential is real, this is a book worth owning, not just reading.

Schadenfreude, or The Little Book of Black Delights, Tim Lihoreau: I will happily admit to suffering from “calicurrophilia”, and while I am resistant to the appeal of “tollophilia”, “mecutempophilia” is another matter (though that might be saying entirely too much). Adopting the tone of an upper-class English savant, Lihoreau takes readers on a ride through the spurious offshoots of schadenfreude, in the form of delights in varying shades of grey and black, with titles that twist the scholarly use of Latin far beyond what it was intended to achieve. It’s not a laugh-out-loud book, but there are few who will read it without finding themselves smiling involuntarily when they are reminded of a pleasure that they perhaps should be more than a little ashamed of.

July Book Reviews

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Nothing to do with books, just a visual representation of my state of mind.

In the absence of anything resembling a summer, it was no hardship to retreat into a few good books (and at least one not so good). Wholly fiction this time out, if with a hint of history in some of the pieces reviewed. Plus, my first review of a graphic novel and a stand-out piece at that.

The Betrayal, Helen Dunmore: In the years after World War II, a Leningrad doctor and his family find themselves caught up in the politics of paranoia and fear, where the desire to be a good human being comes into conflict with the need to protect oneself and those one cares about. Deeply researched, this is a very human story taking place in a world that feels entirely genuine, from the daily lives of those surviving in the last days of Stalin’s reign to the constant fear of the political apparatus that surrounds them and crushes those that come to its notice. It never hits the heights of drama, but that’s not really the point: this is a human story of endurance and patience, one in which the small victory of surviving is enough to overcome the terror of being mangled by the machinery of an oppressive state.

Seven Days in New Crete, Robert Graves: Cast into a future utopia founded on Goddess worship and occult social control, a poet finds himself the catalyst for the introduction of evil as a force for change. Writing in the wake of WWII, from the perspective of a veteran of WWI, Graves is clinical as he cuts into the notion of how ensuring the best of all possible worlds can’t account for the imperfections and the desires of the human heart. His vision of a future grown stagnant in its peaceful compacency is a chilly one, even as it builds towards a frenzied climax, but it’s the voice of the observer who comes to understand the world he finds himself in even as he begins the process of its disintegration that makes this worth reading.

A Visit from the Goon Squad, Jennifer Egan: Charting a spiral course through the lives of an interconnected group of characters, Egan’s novel constucts a web-like frame on which she hangs the struggles of those characters to connect, comprehend and survive everything that life throws at them, as well as their decisions to maintain their masks or reveal their fragile selves. That unusual structure provides much of the life for this novel, which paints its characters in humour and desperation as they strut their brief moments on the stage before stepping into the background of someone else’s tale. It’s an easy book to become attached to, and it’s over all too soon.

Surface Detail, Iain M. Banks: Returning to the Culture, his galactic society of hyper-intelligent AIs and adventurous and occasionally lost humans and aliens, for a tale of war, revenge and heaven and hell, Banks proves himself in fine, if somewhat light, form. The central conceit of artificially constructed hells and a war fought over the moral right to destroy them interweaves with a woman seeking revenge for her own murder, but this is a romp with disturbing overtones rather than an exploration of deeper themes. Tinged with more Adamsian touches than usual, particularly in the form of a warship AI absurdly delighted at the opportunity to exercise his gifts, but this is a fine addition to the series of Culture novels in its own right, albeit one where the whimsy occludes the admittedly heavy subject matter.

Criminal: The Deluxe Edition, Ed Brubaker and Sean Phillips: Brubaker and Phillips are one of the finest writer-artist teams in comics, and this beautifully presented collection of three interwoven tales of betrayal and secrets among the criminal fraternity is a fantastic introduction to their oeuvre. Damned by their own pasts, the protagonists of the three tales may be the most moral of the characters inhabiting their shared world, but that’s a relative term, and the world of the lawless that they inhabit is one where no-one has clean hands and the spark of hope is always at risk of being snuffed out by someone more brutal or better prepared to step beyond the bounds of the unthinkable. Phillips’ scratchy, yet solid, art perfectly matches Brubaker’s terse dialogue and descriptive narration, and together they create a world of dark corners and filthy alleys that’s impossible not to get sucked into.

Mythago Wood, Robert Holdstock: Delving back deeper than Tolkienian fantasy, Holdstock works with the clay of primal mythmaking as he crafts a tale of a family whose encounters with the last vestiges of chilly antiquity change them utterly. Steeped in British folklore and spanning the human imagination from the last ice age to the second world war, this is a story in which the very human emotions of love and loss are rooted in and sometimes overwhelmed by the unconscious need to craft stories out of the world that surrounds us. Deservedly a modern classic of the fantasy genre, it’s a fascinating read, dominated by the stunning creation of the myth-infused world that lies within a single scrap of primeval woodland.

The Bone Hunters, Tom Holland: When one of your leading characters is a “naive but wilful heiress,” you know that you’re in for a traditional romance, for all that the setting is the Bone Wars between palaeontologists in 19th century U.S., amid the blood and recrimination of the Indian Wars. So it proves to be, though that’s a far less important sin for this book than the kludgy language and the choice of the author to mark every encounter and glance between two characters with at least three paragraphs of insight, flashback and emotional resonance. There’s an interesting story here, one with historical resonance and clever use of its setting, but it’s buried very, very deeply by the language and syntax, and I’m still not altogether sure it was worth unearthing it.

June Book Reviews

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A slice of bookshelf, from Malory to Moore

Another month that seemed to be heading down a quiet path as far as book reading went was turned around by a lazy weekend at the parents’ place, which allowed me to polish off three titles. I guess there’s something to be said for having a few days where you attempt to merge with the couch through osmosis…

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Night of Knives, Ian C. Esselmont: A stand-alone story set in the world of Steven Erikson’s “Malazan” tales, this is almost as dense in terms of detail as that series, which is to be expected coming from the setting’s co-creator. Set over the course of a single night, it provides a meaningful chunk of backstory to Erikson’s opus, and as a result is probably required reading for diehard fans of the Malazan books. However, it’s not quite as wild and baroque as the series it springs from, and in the course of a single book it cannot explain all the elements of the world that it draws upon, leaving it solely for fans, perhaps.

At Swim Two Birds, Flann O’Brien: Irish myth and folklore twist together with the bluster and verbosity of Irish pub conversation in a surreal, multi-level narrative. Telling multiple stories at various levels, vaguely centered around an author trying to wrangle his recalcitrant creations, it’s filled to the brim with poetically wordy digressions and strange depictions of the wild and the weird of the tiny green island it sprang from. Deeply erudite, constantly playful and Irish in a way that few other books are, even as it launches volley after volley of affectionate digs at the cliches of Irishness, this is a book that demands a lot of the reader but packs more than enough in to reward (if not require) multiple readings.

Girlfriend in a Coma, Douglas Coupland: The title of the book is the kicking-off point for a meditation on the meaning of life, mediated through the experiences of five friends and the few others who come to share their lives as they face the banal apocalypse of adulthood. There’s a vein of weirdness running through the book that comes to overwhelm it towards the end, but the author keeps a careful eye on the point he’s making, and even amid the strangest occurrences the characters remain true to themselves, if not necessarily true to life. Some readers won’t like the overly preachy tone of the last few chapters, but this is a thoughtful book, casting a jaundiced eye over the modern world and comparing its meaningless pursuit of prosperity to a wasted maturity after the promise of childhood.

Last Argument of Kings, Joe Abercrombie: The First Law series of books comes to an end in suitably bloody, ambiguous fashion, with deaths aplenty and destiny revealed to be the inevitable result of choices made by the person affected and those who’ve treated them as pawns. Fittingly, there’s a real sense of returning to where the story began, even as all the secrets and lies laid down before are exposed, leading to results that are all the more satisfying for being unexpected. Joe Abercrombie spots the landing perfectly, even taking the time to have a dig at the fantasy genre and provide plenty of skewed humour amid the blood and gore.

Snuff, Terry Pratchett: At this stage in the author’s career and his long-running Discworld series, there’s a real comfort in revisiting a very familiar setting, but this is Pratchett, and underneath the comfort there’s the steel point of an author who still has things to say. The humour in the newest tale of Sam Vimes, policeman to the bone no matter how high he rises in society, is obvious here, cutting there, but it wouldn’t matter a damn if it weren’t as well-constructed a story as ever, populated by characters who always remain just the right side of caricature. The writing isn’t as sharp as it once was, and the Discworld series has moved far beyond its knockabout roots to warmly told tales of injustice thwarted, but so long as Pratchett keeps issuing invitations to this unique world, I for one will continue to visit.

Dry, Augusten Burroughs: The memoir of an alcoholic trying to go sober in the face of a life that seems to be doing its best to drive him to drink, this is an occasionally hilarious but mostly scouring look into the mind of an addict. An ad exec in New York, Burroughs is at his funniest before he’s forced into rehab, an experience that leads him to confront the reasons for his behaviour and learn whether or not he’s capable of going dry. The degree of self examination can be wearying at times, but there’s no self pity to be found here, just an self awareness that’s at times completely raw.

Pocket Planes: Fly the 8-bit Skies

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Flying out of Baghdad – generally considered a questionable idea…

Not too long ago, in a review of Tiny Tower, I commented that the publisher, Nimblebit, may have missed a trick in not selling out to Zynga, which proceeded to photocopy its game when rebuffed. As addictive as Tiny Tower was, it was an ultimately shallow experience, with most of the enjoyment coming from comparing towers with your friends. Well, I may have been worried prematurely, for Nimblebit’s follow up to Tiny Tower, Pocket Planes, is in an entirely different league.

Instead of building a skyscraper and filling it with stores, apartments and occupants, Nimblebit now asks you to craft a globe-spanning airline, starting from a handful of airports and a few rickety planes. It might seem obvious, but the premise of the game permits it much greater depth than Tiny Tower, as you actually have to think about how you expand: go for cheap airports for quick cash or save for more expensive ones and build for the future.

Some Tiny Tower mechanics are carried over: the whimsical 8-bit graphics and tone, and the “bitizens” that fly with your airline. There are still two forms of currency as well: cash for building and upgrading airports and “bux” for purchasing new planes and hurrying your flights. You can purchase bux for cash through the game, but there’s nothing you need to spend money to achieve. All it costs you is a little more patience.

The main substance of the game comes in routing flights of bitizens and cargo from one airport to another: the further the flight, the more money you make, and if you can fill a plane with items for a single destination, you’ll get a bonus. Meandering flights will make you less money (or even cost you money), so some strategic thinking when purchasing airports will pay off in the long run. As your airline grows, you’ll purchase airports further and further apart and faster planes with longer ranges to connect them. In turn, you’ll need to concentrate on higher tier airports that can support those planes.

There are plenty of achievements to pursue, unlockable items to collect, upgrades to pay for and cosmetic changes to tinker with. As for social elements, there’s both a step forward and a step back from Tiny Tower. The ability to view your friends’ efforts has been lost, but in its place there’s a chance to cooperate as part of a “Flight Crew” sharing a hashtag to achieve particular tasks in-game and win bux and special aircraft. It’s a little less personal, but it offers new content every few days, and novelty in a game like this is an important feature.

Pocket Planes isn’t perfect: it’s still a little buggy, with a tendency to quit quite often and an odd Flight Crew glitch that delivered me way more bux than I’d actually earned. The Flight Crew mechanic is also somewhat compromised by the fact that the #toucharcafde hashtag is by far the biggest anywhere. Still, Nimblebit will undoubtedly patch the game until it works smoothly, and for a free offering, there’s a huge amount of content in here. Whether I’ll follow it as far as I did with Tiny Tower, a game that burned out my obsessive-compulsive habit, I’m not sure. However, Pocket Planes is a far superior game to its predecessor and well worth trying out just to see if it suits you.